Sunday, October 25, 2009

HW 14- Second Text (long excerpt)

The excerpt I read was the full 100 page one, which discussed fallacies and misconceptions concerning the educational value (or lack their of) of Video- Games, Television and the Internet. The book's title "Everything Bad is Good For You", also happens to be the main ideology that the author Steven Johnson is trying to support. His main arguments are quite broad, and dig deeper than the common knowledge, which consists for the most part of assumptions that are (according to the author) unfounded, and the book's intent is to disprove those very assumptions.

The first argument, which encompasses all of the three media forms is that all of this technological innovation has a strong developmental value personally and globally, which we generally don't recognize. Underneath this main concept, lies three sub-arguments (Video-Games, T.V., and Internet) that serve as evidence to support the main concept by stating the different forms of intellectual growth they stimulate.

According to the excerpt, video-games help to develop your logical abilities to think and problem solve. The step-by-step way that games are structured give us a lesson in how to tackle a larger problem by first dealing with the smaller tasks in order to build your way up to that point. These games also teach us logical thinking because you have to use methods including trial-and-error, and testing the limits of the game's programing to develop a plan or strategy so that you can beat it. Additionally, some video-games can teach you how to solve a problem by first putting it into perspective and organizing your actions in a way that allows you to quickly achieve that goal (step-by-step).

Television is the second example of a developmental tool which is often thought of as counter-productive to our intellectual progression. Johnson sites T.V. as something that increases our social intelligence and lowers our AQ (Autism Quotient) by making us think about complex relationships, and multiple story-lines in shows like "E.R." and "West Wing". He even sites reality T.V. as a subtle way television acts as a developmental platform for understanding social interaction via an unusual and entertaining (to some) premise.

His third example, is the Internet. This is a very basic and much more obvious example, but important nonetheless. Johnson states the Internet is a socially connecting tool that, if used properly (and not for games and YouTube) can be vital in enhancing our awareness and ability to gather and compile information. The Internet after all is the largest compilation of information and data in history, making it a resource with a huge potential to educate, but only if it is used for that purpose.

After reading this excerpt, I came away from it feeling uniquely different than I have after reading anything else before. Looking back at my notes I took while reading, I noticed that I agreed with about the same amount of what I read, as what I disagreed with. The way the book started, I had a very different expectation for what it was going to be about and how it was going to be structured. Johnson's first argument was; Had books been developed after video-games, books would have the same reputation as an effective educational platform as video-games actually had (meaning they wouldn't be accepted as educational devices at all). To me, this seemed to be a highly specious argument with little to no merit whatsoever. Even after reading the excerpt, I still feel that this was not a very coherent argument.

After that first part, the rest of his arguments seemed to be pretty solid. What he actually presented wasn't problematic, it was however problematic that he worked from a premise that was not quite as solid. The way I read the book, I believe that his arguments can be placed into two categories. The first is "subconscious development", which is intellectual development that is attributed to doing something like play World of Warcraft for fun, but end up learning management skills and problem solving through perspective. The second, is "conscious improvement", where you recognize something like reality television, that can improve your social skills, but need to take an extra step to make use of that opportunity, otherwise you gain nothing from it. The problem with most of Johnson's arguments, is that he puts every single one of them into the subconscious category, and works off the premise that we unconditionally benefit from these games, shows and websites.

In Steven Johnson's evaluation that all of these things have the potential to develop our minds, he is absolutely correct, his book is itself a testament to that. The problem is, because of all the fluff, the plots of the stupid reality shows, the subject matter of the video games, and the crap that floods the majority of the Internet, we often get sidetracked by the surface and thus don't ever look deeper, even if we do absorb it, we don't realize it, and thus never develop it. An example of my theory, can be proven using myself as an example. When I was in Kindergarten, I learned to read. That isn't why I can read well now. The reason that I read well now, is that I developed this skill from the point I learned to read up until right now. The idea that we can be "hypnotized" by the new media is not very stable and takes a huge leap from a solid idea, to a theorized connection.

I think that the main way that this excerpt contradicts the main idea of "Feed" is that Feed is based off of the idea that technological developments lead to apathy and loss of self, while the author of "Everything Bad is Good For You" is based off of the idea that these developments lead to mental improvement and discovery of ones self. In some ways, Johnson does indirectly support Tobin's point, because they do both agree that the improved technology causes much more information to be accessed easier, with alot less effort on the part of people to obtain it, and learn it.

2 comments:

  1. Very concise and well written explanation of the text. I could tell that you read this text to get the message but you also took it with a grain of salt. The most interesting idea you have here is this idea that any of these things can develop us further, but only when its distilled or concentrated or when you filter out the "crap" in it.

    I like this idea a lot, but I'm not clear on what this "crap" is. What aspects of video games or TV or the internet inhibit our mental development and what aspects of it increase our mental development? What does this "crap" do to people? does it erase the mental development that was gained, or take a step back from it? are there any examples of video games or TV shows that don't have any peripheral garbage that inhibits our mental development?

    Even if we could avoid the extra "fluff" would people still enjoy video games and TV etc.? Is there any way to have the mental development without the extra garbage? Does this extra "fluff" exist in books, maybe even people?

    This idea you brought up was very interesting and could expand in many different ways and could become a post on its own, although I would have liked to see you expand on this interesting idea, great post though, and keep up the good work

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  2. Good point about the subconscious and conscious categories. But I think increasing your AQ by watching TV is also unconscious; we do not notice our social skills getting better.

    Johnson's purpose was to disprove assumptions made by people who have more faith in books than video games. He argues that video games, TV, and the internet play a part in our intellectual development. Video games help us think logically using to-do lists. TV improve our social intelligence and forces us to think about relationships. Lastly, the internet holds a large amount of information which can be accessed easily.

    Johnson and I agree with you that we are pretty superficial. He says that multitasking is a good skill but it does not allow us to think deeply about what we do. Like as I am doing homework and chatting on AIM, I am not really digging into the information from the homework.

    I think Johnson's argument about video games makes sense. Before books would exist, people would look at video games and see them as educational because it trains the muscle in the brain. Then when books are enter the world, people would see it as a bad thing because reading isolates one into the book. I can also see your point of view though; video games and the internet are illegitimate methods to interact. People who read books are those tend to do more community service (the book?), allowing them to actually interact with flesh and blood rather than through DRDs.

    Maggie

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